I've already UV unwrapped the mesh, and the model looks great in the 3D view.ġst attempt to resolve - I've clicked 'File -> Export -> FBX' from blender, and I've switch the 'Path mode' to 'Copy' and select the 'Embed Textures in FBX binary file.' I've attempted this a few times and this seems to do nothing. Other Background detail: Running Blender 2.79b (haven't learned 2.8 well enough yet :)), I have my model with one mesh and one material. For some reason the model doesn't appear to be able to bake the textures correctly, so that when I import to unity I can simply 'Extract Textures.' Summary of General Issues: I've attempted many FBX exports, tweaking properties each time and using both the cycles render and blender render. Note: I'm very much a beginner, especially when it comes to this exporting exercise. Once the model is in Unity, I should be able to 'Extract Textures' on the model so Unity automatically maps the textures. My Goal: Export the model (above) I created in blender with material to Unity for testing. I've seen this issue come up several times in multiple forums and there doesn't appear to be a clear way to resolve (for my situation).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |